![]() Visualizes which city/village is influenced by which antenna on the map like visible below. Changes all markernames to their variable names. See Arma 3: Named Pipe-language 2.04 Starts client with preferred language.Creates named pipe '.pipename' for receiving predefined set of commands. It creates otherwise max 4 dumps per game run in total - 2 per distinct freeze. call BIS_fnc_nearestPosition)]] call A3A_fnc_customHint See Arma 3: Debug Mode-noFreezeCheck: Disables the freeze check. Prints nearest marker in a hint on screen. ![]() Is this possible ZeusModule PlayerZeus createUnit 'ModuleCuratorF', 0,0,0, ,0,'NONE' Thanks for your input. When Arma 3 is in debug mode, an additional preprocessor macro is set that can be used by developers to change functionality when this mode.Following is an unsorted collection of debug console commands that usually are not or should not be used by admins and players on live servers. I like to look around as Zeus, to just see what Im missing. An example of it, coming in 2.08, is a check on getVariable that logs if it is called on a null object. L13 (z\gf_scripts\addons\gf_scripts\functions\fn_logHandcuffs.sqf)Äebug mode also unlocks additional errors that are hidden during normal execution. L4 (z\gf_scripts\addons\gf_scripts\functions\fn_logHandcuffs.sqf) å (z\gf_scripts\addons\gf_scripts\functions\fn_logHandcuffs.sqf) Or to run scripts or check the value of global variables or states (weather, time etc) Let me give you an example. L5 (z\gf_scripts\addons\gf_scripts\functions\fn_postInit.sqf) The debug console when used in a rudimentary way is useful when you want to apply something to all players. For example in scripts, this is the full stack trace showing error origin:Ä¡8:01:30 Attempt to override final function - ace_captives_fnc_doapplyhandcuffsÄ¡8:01:30 ⥠Context: L582 (A3\functions_f\initFunctions.sqf) Verdaccio Review your REST APIs log events in the Amazon CloudWatch console. This will happen for script, Stringtable.xml and Description.ext errors, as well as in other areas. Domain Audit: Displays management changes at the API Gateway domain. I don't like MCC4 because of its Zeus interference. It seems like the debug console simply doesn't work with the First Contact campaign. ![]() As I'm writing this, I'm double checking everything that I know of, and remembered that MCC4 should have the Zeus option. When in debug mode, many errors will provide additional context around where the error occurred. As said, putting this code in the debug console does nothing. Enabling it causes the game engine to be more verbose with its logging, providing additional contextual information for some information, and logging information that it otherwise wouldn't. Arma 3, since 2.02, has an additional debug mode that can be enabled with the -debug startup parameter. ![]()
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